
The spawn rate of these remains identical to vanilla. The most difficult jobs also have low-chance variations with extra cool NPC assistance!Īs your combat rating continues to increase (up to a CR of 13), tougher and more varied Bounty Hunter fleets will hunt you down, and as above, these fleets become more varied with player progression. These missions start off with lots of enemy variety but will see more variation pirate ships and outfits as the main FW storyline and kestrel missions are completed, more detail on that below. Once your combat rating gets past 9 (or if it is already), you'll start to see much more difficult combat jobs/spaceport missions, over 30 region specific variations, all over human space, vs new pirate fleet compositions.

With this plugin installed, your game will be completely vanilla everywhere early game. You can now farm Sestor/Mereti ships post Wanderer storyline!ĭozens of new pirate variants (new outfit combinations for existing ships). Just like the Raider Attack missions in vanilla, just with Automata. NEW Now adds Korath Automata raid missions (spaceport) on certain Syndicate systems after the Korath Exiles start producing automata. This means that you'll see all the changes on a save where you've completed these already, at least after you land once or twice post plugin install. You'll see these rarely in ambient fleets and as mission targets.Īdditions described above that are based on storyline completion or Kestrel mission completion are applied retroactively.

Introduces pirates in military ships including Dreadnought, Skein, Frigate, Gunboat after main story completion. Introduces pirates with Hai+limited Korath exile outfits (heat shunts only), and the Kestrel, and then finally Hai/Korath fitted Kestrels, into ambient pirate/merchant fleets, mission targets (as described above), and the Marauder Bounty Hunted fleet (that Marauder fleet that hunts you down occasionally if your combat rating is high enough). These new variations scale with combat rating, and come in two distinct flavours small, homogeneous fleets of elite heavy warships with expensive outfit combinations, and larger rag-tag fleets including all types of ships.ĭozens more pirate ship variants including 21 different Kestrel setups (7 for each of the Kestrel choices), like Proton Kestrels, Pulse cannon/Hai Tracker Bactrians and literally dozens of other combinations, military ships, more Marauder variants, some which have low level alien tech. Many new variations of the "Marauder Hunted" mission, the "invisible" mission present in vanilla, where Marauder Bounty Hunters will occasionally hunt you down without warning if your combat rating is high enough. All new missions are repeating and can be declined with no penalty. Note that no existing missions/jobs are altered, just new ones added. Some of these involve very big fleet battles so take care! They range from 1mil to 20mil payouts, but the toughest jobs require extremely expensive fleets to complete without losses. These new missions include planetary defence, multiple wave planetary defence, nearby pirate blockade destruction and more.

The next few instalments will involve a longer mission finale and unlocking some powerful upgraded human weapons.ģ0+ new combat missions (jobs and spaceport) with tonnes of variety and unusual low-chance variations in human space, complete with corresponding regional NPC assistance in many cases. These involve a shady NPC who offers you detailed information on unique bounty hunting groups coming to get you. NEW Minor mission thread with three instalments unlocked at CR9, 10, 11, and more incoming soon (up to CR 13 or 14). It achieves all this by the adding the following (POTENTIAL SPOILERS BELOW!) It does not contain any new weapons/ships/sprites, or any new or replacement storylines, nor does it make the early game any harder. This plugin is designed to enhance/improve/fill gaps in many aspects of pirate combat in Human space, especially in the late-game.
#Endless sky coalition missions full
Also I want to see pirates (and merchants too?) in weird variants like full proton Kestrel or particle dreadnought or pulse cannon Firebird, etc. Like I want to see pirates in Kestrels sometimes. Better Vanilla Pirates for Endless Sky Do you love vanilla ES everything but wish that the human pirates, bounty hunters and related combat missions (spaceport + job board), were a little more interesting, and stayed challenging with worthwhile mission payouts even in the late game?
