

Republic AI is often inundated with too many populist characters, so they've been given a monthly populist conviction decrease.

The AI normally struggles with civil wars, so AI rulers have been given a popularity bonus and their characters a loyalty bonus. Added some nice bonuses to Hard and Very Hard AI.Integrated the Noculture Freeze Fix mod.

TOTAL CONQUEST V1.0.2 MAX BASE MOD
TOTAL CONQUEST V1.0.2 MAX BASE TRIAL
A series of events then follows, representing their trial if the character is popular and/or wealthy, then there's an increased chance of him being acquitted. Characters are now able to be imprisoned through the use of two grantable titles (one for normal characters, the other for populists). Revamped the character imprisonment stuff.I need to spend more time actually playing the game rather than tinkering This is going to be the last version of TCM for a while now. 1.3 now also allows you to annex neighbouring vassals diplomatically, a feature I'm sure most of us EU players have missed for a while now. Provinces can now even be ceded to neighbouring countries if you don't want to keep them. It focuses mostly on war and conquest, being able to annex entire countries in a single war (though it's intentionally an administrative nightmare!), as well as making non-core provinces worth a lot less in peace deals. Total Conquest changes many aspects of the game's core features.
